+2003-01-10 Jordi Mallach <jordi@sindominio.net>
+
+ * NEWS: updated for 0.5.2.
+ * TODO: added a few requested items.
+
2003-01-10 Jordi Mallach <jordi@sindominio.net>
* src/config.c (config_loadconfig): use gdk_keyval_to_lower instead of
GTetrinet 0.5.2 - Unreleased
- Fixed segfault on connect dialog many people were seeing. Really.
-- Fix behaviour of "Ok" button in preferences. It actually works now.
+- Fixed behaviour of "Ok" button in preferences. It actually works now.
+- Take in account players that have left during a game in progress, so
+ you can't use specials against ghost players.
- Added intltool support.
- Dialogs look nicer now, and are HIG compliant.
- Added sanity checks in the connect dialog, in case you include invalid
or no nickname, server name or spectator password.
- Ignore the shift status, so you can use shift keys as game keys.
- Rewrote fields message input field, so it deals with composed characters.
-- Code cleanups.
+- Other minor fixes and code cleanups.
GTetrinet 0.5.1 - 2003-01-06
- Fix bad bugs in dialog handling which made GTetrinet crash on connect
+ detaching and reattaching the Menu Bar causes two Bonobo-CRITICAL
+ if you use the C locale and input an 8bit character, gtetrinet segfaults
- Make gtetrinet resizeable (at least the fields messages bit)
+- Hide mouse cursor when game is in progress
+- Don't lose partyline textentry focus so easily
- Write a User Manual